CSG-089Alambik Studio2024

Diluvian Winds

A small hamlet management game about welcoming travelers and expanding a lighthouse settlement across land, sea, and sky.

Overview

Diluvian Winds is a softer edge-case entry, useful for discovery filters around settlement and community management. It focuses on a tiny community, travelers, shared work, growth, and expanding a safe place in an unstable world.

Diluvian Winds belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?

What makes it tick

Core mechanics

01

People pressure

Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.

02

Base planning

Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.

03

Failure stories

The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.

04

Long-term arc

Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.