New Cycle
A survival city builder about rebuilding society after solar flares, from a small settlement to an industrial civilization.





New Cycle is city-scale, but it fits the broad colony survival category. It starts from post-apocalyptic scarcity and grows through shelter, work, food, resource chains, industrialization, and social stability.
New Cycle belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?
Core mechanics
People pressure
Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.
Base planning
Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.
Failure stories
The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.
Long-term arc
Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.
Related colonies

Ascent of Ashes 8.9
A post-apocalyptic colony sim from RimWorld modding veterans, built around survivors, base defense, factions, stealth, and tactical combat.

Timberborn 8.7
A drought-survival settlement builder where vertical beaver cities depend on water physics, reservoirs, food, power, and terrain shaping.

Banished 8.6
A classic survival settlement builder where exiles, food, firewood, disease, aging, and bad stockpiles decide whether the town lives.