Sheltered 2
A brutal shelter management sim about keeping a faction alive, maintaining a base, scavenging, trading, and fighting after collapse.





Sheltered 2 fits the small-group survival side of the site. It is more bunker-management than open colony builder, but the loop of survivors, limited supplies, expeditions, equipment, factions, and shelter upgrades is close enough for discovery pages.
Sheltered 2 belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?
Core mechanics
People pressure
Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.
Base planning
Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.
Failure stories
The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.
Long-term arc
Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.
Related colonies

Ascent of Ashes 8.9
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Timberborn 8.7
A drought-survival settlement builder where vertical beaver cities depend on water physics, reservoirs, food, power, and terrain shaping.

Banished 8.6
A classic survival settlement builder where exiles, food, firewood, disease, aging, and bad stockpiles decide whether the town lives.