CSG-072All Parts Connected2026

ALL WILL FALL

A post-apocalyptic ocean colony sim about physics-based 3D construction, supply chains, exploration, and political decisions.

Overview

ALL WILL FALL is a fresh trailer-era find for the catalog because it is explicitly marketed as a survival colony sim. Its hook is building unstable ocean cities with a physics-based construction system while managing resources, people, supply chains, exploration, and hard political tradeoffs.

ALL WILL FALL belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?

What makes it tick

Core mechanics

01

People pressure

Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.

02

Base planning

Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.

03

Failure stories

The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.

04

Long-term arc

Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.