CSG-060Harpoon Games2021

First Feudal

A medieval village-to-castle management game about peasants, production, walls, traps, raids, and feudal growth.

Overview

First Feudal fits the small-settlement side of the catalog. It starts from a village, then asks the player to grow production, command workers, build defenses, and turn a fragile settlement into a fortified domain.

First Feudal belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?

What makes it tick

Core mechanics

01

People pressure

Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.

02

Base planning

Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.

03

Failure stories

The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.

04

Long-term arc

Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.