Frostpunk
A society survival city builder about heat, labor, law, morality, and keeping the last city alive in impossible cold.





Frostpunk is less sandbox and more scenario-driven than RimWorld, but it belongs in a colony sim catalog because every decision is about the survival of a settlement under pressure. Heat, hope, discontent, work shifts, child labor, faith, order, and scarcity form the real challenge.
Frostpunk belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?
Core mechanics
People pressure
Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.
Base planning
Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.
Failure stories
The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.
Long-term arc
Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.
Related colonies

RimWorld 10.0
The reference sci-fi colony sim: a small group of crash-landed survivors tries to build a home while an AI storyteller turns logistics into drama.

Dwarf Fortress 9.9
A legendary fortress simulator where a generated world, stubborn dwarves, and one bad tunnel can turn a settlement into history.

Oxygen Not Included 9.8
A sealed asteroid colony sim where oxygen, heat, germs, food, morale, and plumbing all become survival problems.