CSG-074Tlon Industries2020

Per Aspera

A planetary-scale Mars terraforming sim where an AI oversees infrastructure, colonization, and the transformation of the Red Planet.

Overview

Per Aspera is macro-scale rather than pawn-scale, but it belongs in the wider colony discovery layer. It is about building industrial systems across Mars, supporting colonization, terraforming the planet, and making AI-shaped strategic decisions over a long survival horizon.

Per Aspera belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?

What makes it tick

Core mechanics

01

People pressure

Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.

02

Base planning

Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.

03

Failure stories

The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.

04

Long-term arc

Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.