CSG-059Introversion Software2026

The Last Starship

A 2D starship construction sandbox about designing, upgrading, and operating ships across a growing space economy.

Overview

The Last Starship is more ship builder than colony sim, but it is relevant for readers who want the systems side of Space Haven-like play. It centers on ship layout, upgrades, missions, mining, engineering, and keeping a mobile base useful across star systems.

The Last Starship belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?

What makes it tick

Core mechanics

01

People pressure

Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.

02

Base planning

Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.

03

Failure stories

The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.

04

Long-term arc

Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.