CSG-066Sirrah2024

Trappist

A story-driven colony builder about flying an ark through Trappist-1, exploring planets, and establishing new colonies.

Overview

Trappist is a small but interesting non-mainstream colony builder. It combines a mobile ark, system exploration, planetary colonies, and narrative discovery, making it a useful off-Steam-discovery style entry for readers who want space colonization without a giant city-builder interface.

Trappist belongs in the catalog because it pushes the core colony-sim question: can a settlement keep functioning when people, resources, environment, and bad timing all collide?

What makes it tick

Core mechanics

01

People pressure

Colonists, settlers, crew, or citizens create needs and priorities that turn a base into a social system.

02

Base planning

Rooms, storage, production, defenses, temperature, oxygen, water, or logistics decide whether the settlement works.

03

Failure stories

The best run is rarely perfect. Shortages, bad layouts, events, and cascading mistakes create the memory.

04

Long-term arc

Research, expansion, seasons, raids, diplomacy, or self-sufficiency give the colony somewhere to go.